I have tried dropping the resolution from 6x to 2x, enabling and disabling speed hacks (MTVU, EE cycle rate), and disabling the 60fps hack but none of this seems to help. Most areas have significant slowdown, and GS is pegged near 100% most of the time. OpenGL looks perfect, but the performance is just dog slow. I was able to install the 60fps hack and get it running pretty well in DX11, and this MOSTLY works, but the game is still missing a ton of effects, and there are black blotches all over the place in the forest areas, and even in DX11, it still slows down quite a bit in places (whenever the hornets come out, the swamps, etc). The latest 1.6, however, does treat my quite a bit more nicely. I had previously tried to run this game in the old 1.4 build, but never had much luck. Unless I am missing something here, it seems like I just don't have a powerful enough rig to emulate the PS3 version yet, so I went back to PCSX2. I used the custom build, and did everything I could to optimize the settings, but I was unable to get more than ~25 fps at the very beginning area, and I know from experience trying to emulate this game in the past that it gets much worse from there. The first thing I wanted to try was emulating the HD edition in RPCS3. First, my system specs: i7 6700k 4.4GHz, GeForce 980 Ti, 32 GB RAM, Windows 10.
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